AI Insights · Timothy · April 2022
Top 5 Boxing Games on iOS in Argentina: Q1 2022 Performance
Explore the performance of the top 5 boxing games on iOS in Argentina during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top 5 boxing games on iOS in Argentina. Here's a detailed look at how each app fared, based on data from Sensor Tower.
EA SPORTS™ UFC® 2
Released by Electronic Arts in January 2022, this app saw a significant fluctuation in its weekly downloads and active users. Downloads peaked at 466K in early March before dropping to 55K by the end of the month. Active users increased steadily, reaching 825K in late March. Revenue showed minor peaks, hitting $19 in late January and $15 in late February.
Real Boxing 2
Vivid Games S.A.'s Real Boxing 2, released in 2015, experienced a varied quarterly performance. Downloads saw a significant jump to 614K in mid-January but dwindled to 182K by the end of March. Revenue remained relatively stable, peaking at $50 in late January. Active users followed a similar trend, peaking at 810K in mid-January and then experiencing fluctuations before ending the quarter at 170K.
Level Up Runner
Lion Studios' Level Up Runner, released in September 2021, had a modest performance with no recorded revenue. Weekly downloads hovered around 30K, peaking at 55K in mid-March. Active users saw a peak of 252K in early January but gradually declined to 47K by the end of March.
Burrito Bison: Launcha Libre
Kongregate's Burrito Bison: Launcha Libre, launched in 2016, showed steady performance in downloads and active users. Downloads averaged around 30K, peaking at 45K in late February. Active users remained stable, hovering around 140K throughout the quarter. Revenue peaked at $45 in late January.
I, The One - Fighting Games
Azur Interactive Games Limited's I, The One - Fighting Games, released in January 2020, had a stable quarter with no reported revenue. Downloads fluctuated around 30K, peaking at 59K in mid-February. Active users remained relatively consistent, averaging around 290K and peaking at 346K in late January.
For more detailed insights and data, visit Sensor Tower.